1 #ifndef AliFMDPATTERN_H 2 #define AliFMDPATTERN_H 23 #include <TObjArray.h> 75 void AddMarker(Double_t x, Double_t y, Float_t s, Float_t max);
139 Double_t ang=0, Double_t fx=1, Double_t fy=1);
157 virtual Bool_t
Init();
161 virtual Bool_t
Begin(Int_t event);
170 TObject* o, Float_t s, Float_t min, Float_t max)
182 virtual void AddMarker(UShort_t det, Char_t rng, UShort_t sec,
183 UShort_t str, TObject* o, Float_t s,
184 Float_t min, Float_t max);
190 virtual void AtEnd();
AliFMDPatternDetector fFMD3
const TObjArray & GetGraphs() const
AliFMDPatternDetector fFMD1
virtual Bool_t ProcessHit(AliFMDHit *hit, TParticle *)
virtual void AddMarker(Float_t x, Float_t y, Float_t z, TObject *o, Float_t s, Float_t min, Float_t max)
AliFMDPatternDetector fFMD2
void Begin(Int_t nlvl, Double_t r, TObjArray &inners, TObjArray &outers)
const TH2 * GetFrame() const
AliFMDPattern(const char *gAliceFile="galice.root")
void DrawShape(const TObjArray &a)
Utility for the pattern display. The name is this long, because the code-checker even cares about nes...
void CopyShapes(const TObjArray &input, TObjArray &own, Double_t ang=0, Double_t fx=1, Double_t fy=1)
AliFMDPatternDetector(UShort_t id)
Utility class to visualize FMD data in geometry.
AliFMDhit is the hit class for the FMD. Hits are the information that comes from a Monte Carlo at eac...
virtual void AddMarker(Float_t x, Float_t y, Float_t z, TObject *o, Float_t s, Float_t min, Float_t max)
Utility class to visualize FMD data in 2D.
void AddMarker(Double_t x, Double_t y, Float_t s, Float_t max)
const TArrayI & GetCounts() const
AliFMDPatternDetector & operator=(const AliFMDPatternDetector &)